Level 7: King's Bunker
Tile: 1E. Order: Future, Present, Past, but...
Items: None


Level 7: All
Items: None
Bosses: Fire Gleeok (3 Heads), Patra L3, Ganon



Level 7:Future, Present, Past


This is kind of a weird setup. Fortunately, the nearby time warps are perfectly placed to help. Unfortunately, you can't use the warp zone warp to level 7 until about halfway through the dungeon.
You will need the power glove, which you can buy to push the very heavy rocks. Up until this point, the bracelet and power glove were just convenience and a few heart pieces.
I'm going to explain this is four sections: Opening the gates, Future dungeon, Present dungeon, Past dungeon and end (there are no story spoilers).

Start in the past, because the dungeon entrance is closed in the other two time periods. Enter the level 7 cave, which is northeast of level 4.
When you get you get out, go west and south for the dungeon.
This first part is pretty linear. Take the west branch to get a key and find a barred door (magic key skips this part).
Go back east, and this branch leads to a room with a switch. Hit the switch, and exit the dungeon.
Now, the dungeon's door now cannot be closed, so it will have always been open in the other two time periods.
Go into the present, since there are different inner doors that are barred in present and future.
Go north, east, and south to the islands time warp and into the present. Then swim and walk to the level 7 cave, in the same place northeast of level 4.
At the end of the cave, stand on the music note and use the whistle to permanently open a two-way path to the water time warp for later. Go in level 7 present.
Ignore the west path completely, you'll get to it much later, and take the east path. At the locked door, there's a branch that leads to a key.
Go through the locked door, and north a couple more times, and it's a room with a familiar looking switch. Just like last time, hit the switch and exit the dungeon.
Now we finally go to the future. Go to the water time warp via the path the whistle opened, and into the future.
Then go to the level 7 cave in the same place northest of level 4. At the end, shoot an arrow at the target to permanently open a two-way path to the water time warp for later. Go into level 7 future.

Finally, it's a straightforward dungeon. The inner door that was barred is in the room after you first go west, but it will open immediately, and you can keep going north.
At the branch, there's a locked door east, and you'll have to go west and follow the branch several room to the key (magic key stip this).
Go east through the locked door. To get a key, take the south branch (magic key skip this) which also fills in the map near the entrance.
Go east at that last branch to find the locked door east, but now you have a key. Follow the branch north.
To get the next key, take the north branch (magic key skip this) to get the key in the next room.
Now take the west branch and you'll get to the locked door. Go west a few more times.
Don't worry about the locked door here, just kill all the enemies in the room for the key to the boss room.
Annoying lava and a fire breathing gleeok. Win the battle, and you get a fairy, but also a warp to the start which you should not take.
Don't knock the warp to the start, because this also unlocks the warp zone to level 7, and the level 7 warp zone puts you right here in this boss room.
Go north to find the final time warp. This makes the warp zone for level 7 right next to the room that can get you to all three time periods.

Now take the level 7 time warp to the present. Go south where a tiny piece of the room leads to the key. You'll be here later, but getting the key from the other side is an annoying trap.
Go to the past in the level 7 time warp. This puts you deep in the dungeon where you have to find another switch for the last barred door.
Take the east branch to get a key, giving you two (magic key skip this).
Go south through the locked door and follow the branch. There's a gleeok with an absurd number of heads in the room guarding another key. Technically you don't need to kill it, since the pushable block doesn't wait for the enemies to be dead, and you have a leftover key.
Go west through the locked door to get to that switch, and now not only is the barred door open, the gleeok is gone letting you get the key easily.
Go south through the barred door that opened, and you're in a familiar room with a key you needed earlier. just exit the dungeon now.

Back in the overworld, go to the level 6 time warp in the frozen islands, and go to the present.
Go north through the shortcut (from whistling on the music note) to level 7 present.
Although part of the dungeon is already done, the rest is like a normal dungeon.
Take the west branch, and the room with the fireball statues was where the barred door was. Keep going north.
Go east once and quickly grab a key (magic key skip this), it will only take a few seconds.
Go west through the locked door. Go south to get a key (magic key skip this).
Continue north until you get to the familiar room that had that key. Go east, and you'll use both keys on an easy linear path tot he boss.
Kill the boss, a Patra 3, and again with some lava to annoy your dodging. It drops a fairy, and in the next room is a boss key.

Only one place to go to stop it all, the past.
Go to the entrance of the level 7 past through the overworld and the past level 7 cave, or use the warp zone to level 7 and go to the past and make your way to the start through the dungeon.
Straight north from the dungeon entrance is the boss key door, you can't miss it. You probably noticed the boss key door right near the entrance since you had to pass by it twice.
You get to a room that branches and a locked door. Get a key to the west, and get a key on the east branch (magic key skip these).
Go north through the locked door. Kill the enemies to proceed east. Go east again and you'll get to the final key door.
Go east again to fight Ganon. No tricks, it's a plain Ganon fight, although with a bunch of fireball statues to mask his location.
And now you've killed Ganon, and he drops something interesting-looking. That is the last enemy you need to kill to beat the game, but you really do need to continue all the way through the end.
And now you go north and you'll see a broken wall leading out. If it was an escape tunnel, you vanquished Ganon before he could use it.
You're in an extremely small overworld area, with a pushable block and the broken wall escape tunnel. If you go back into level 7, you will be blocked, you are not meant to go back this way.
Close the back door into the level 7. Push the block into the mouth of the cave, locking yourself in with no obvious way to escape.
All of a sudden, the wall reforms and a path opens up. You can go south, with a new path letting you go back and forth with the regular overworld near level 7 past, but don't do that.
North is the end of the game, so go that way. A gold temple entrance is here. This is it.
In the gold temple is a guy who knows how all this worked, and does explain... enough.
After his explanation, go north one screen to see the temple's altar. Go up to the altar and present your tears.
A bit more text now, including a warning. No matter if you 100%'d the items, you need to read.
Credits are just me and the starting tileset so it's a pretty short list, and then the end of the game. Do not reset the game.
Wait until the Zelda 1 credits end, and hit enter at that point to get back to the save game selection.

Want to check out the best eight secret money locations? Not the most money, these ones are occupied by people from pop-culture (some probably don't count as pop-)? You likely found one or two of them. Check out Reference Locations to see what characters's are where. Or if you just want to know what screen to look for the entrance so you can be surprised check out Blind Reference Locations.

Beaten the game already, and need to know more? Check out the Secrets for a little post-game information. Please don't look unless you've beaten the game.

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